Command and conquer tiberiumkonflikt cheats
#COMMAND AND CONQUER TIBERIUMKONFLIKT CHEATS PC#
For music, you get CD Audio which is even higher quality then the PC original. But everything else pixel perfectly matches the original MS-DOS version of the game, even the FMV sequences are 1:1 copies of the original game.
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And a few explosions are lower quality, possibly due to memory restrictions. And with the control problems out of the way, you get pretty much the same game as on the PC - minus build animations for structures. While the controls may seem tight on the first try, with a little practice you'll find that even unit micromanagement is easy with them. The build menu is slightly different compared to the PC original, as you have buildings, infantry, vehicles, aircraft and superweapons in different rows, similarly to the later PC sequel Red Alert 2. C opens up the sidebar with build options and the minimap, while L+C opens it up but doesn't make it active (so you can still watch the minimap and build queue, while still controlling units). Lastly, you can use the L shift to force movement (to crush infantry with tanks for example), or cycle through repair, sell, and guard modes. Other then that, R is used for increasing the scroll speed of the cursor. You can then select the team by pressing the button again, without R. X, Y and Z are used for teams assignment - hold down R and press any of the 3 buttons to assign a team. The Saturn handles this obstacle fairly well: A and B work like the left and right mouse buttons, respectively - A selects, B deselects and cancels. Combine this with the keyboard which gives you near limitless options for team assignments, movement options, et cetera. A gamepad just cant mimic the precise and fast movement of a computer mouse. The biggest issue of a console C&C game is naturally the control mechanism. So how does this PC orientated game style translate to the Sega Saturn? Brilliantly well!
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Still it was C&C that layed down the basics of the smooth and simple controls, ressource management, and gameplay, that most RTS games followed. Well, only after Dune 2 and Warcraft paved the basics of course. Shame on you if you never heard about Command & Conquer - the greatest progenitor of the whole Real Time Strategy game style.